In Ultimate Unwrap you can use 'Modifiers' to 'Move'. However, when I try this, the mesh moves to the new position and the 'skeleton' stays where it was origianally.
I am loading animated meshes (with bones) into UU and scaling them at the point of loading as they are too big for Blitz3D - I can't scale withing Blitz3D as they are animated models.
When the scaled model loads into UU, it is off-centre - which is no good. I try to 'Move' it but I cannot get the 'skeleton' to move.
Anyone know how to get round this?
I am loading animated meshes (with bones) into UU and scaling them at the point of loading as they are too big for Blitz3D - I can't scale withing Blitz3D as they are animated models.
When the scaled model loads into UU, it is off-centre - which is no good. I try to 'Move' it but I cannot get the 'skeleton' to move.
Anyone know how to get round this?