Hey, I own Blitz3D now and I'm wondering how other owners of Blitz3D feel about BMX. I can't use the demo because i DLed it already, but didn't end up having the time to use it..(30 day limit..lame) So when i finally had some freetime to mess around with it...the time expired.
I love pointers. When I read that BlitzMax has pointers for variables and functions..i was pretty excited. How is that working out? Have anyone used them with arrays?
You can create a pointer for Modules right?
From what i've seen, it looks like you can impliment C++ libraries into BMX and it'll understand. So does that mean you could say get DirectX library and it work?
Does the OpenGL have shader support?
Did he improve the sound library so you can pause and play sound. Understanding rewinding effect might be asking for too much. I mostly did graphics programming in Blitz3D, but it seemed like the sound didn't have an option of controlling where you want the sound wave to start or end or gettin info on where the sound is currently(like half way through or something). Can you now? Can you say "PlaySound(Sound, Millisecs)"
Does it have pretty solid documenting on OpenGL commands?
What IDE have you found to be solid for BlitzMax/Blitz3D?
Thanks Guys.
I love pointers. When I read that BlitzMax has pointers for variables and functions..i was pretty excited. How is that working out? Have anyone used them with arrays?
You can create a pointer for Modules right?
From what i've seen, it looks like you can impliment C++ libraries into BMX and it'll understand. So does that mean you could say get DirectX library and it work?
Does the OpenGL have shader support?
Did he improve the sound library so you can pause and play sound. Understanding rewinding effect might be asking for too much. I mostly did graphics programming in Blitz3D, but it seemed like the sound didn't have an option of controlling where you want the sound wave to start or end or gettin info on where the sound is currently(like half way through or something). Can you now? Can you say "PlaySound(Sound, Millisecs)"
Does it have pretty solid documenting on OpenGL commands?
What IDE have you found to be solid for BlitzMax/Blitz3D?
Thanks Guys.