I am continuing my extraction of the Neverwinter Nights master character model - it has 142 separate animations split into 4 main models. For example, the 'non-combat' model has 39 animations.
I am using Ultimate Unwrap to export the animations - shame there is no BATCH option to do this. UU loads the animations from each of the 4 master models separatley and I save them to individual .b3d files - so I am going to have 142 .b3d files. However, that is per character - if I have 20 characters then I will have 2,840 files. I will also have all of the textures for the characters.
I am wondering if you can change a .b3d texture on the fly? The .B3D model format holds the texture names - can you edit that while the model is in your game? So, could I change the face or torso texture, etc on a model by simply somehow editing the texture path (realtime)?
Hope that makes sense. I just think it would be very handy to be able to do that.
I am using Ultimate Unwrap to export the animations - shame there is no BATCH option to do this. UU loads the animations from each of the 4 master models separatley and I save them to individual .b3d files - so I am going to have 142 .b3d files. However, that is per character - if I have 20 characters then I will have 2,840 files. I will also have all of the textures for the characters.
I am wondering if you can change a .b3d texture on the fly? The .B3D model format holds the texture names - can you edit that while the model is in your game? So, could I change the face or torso texture, etc on a model by simply somehow editing the texture path (realtime)?
Hope that makes sense. I just think it would be very handy to be able to do that.