Bug with Loopsound

Blitz3D Forums/Blitz3D Bug Reports/Bug with Loopsound

When you create a Listener attached to a camera in a 3D world you can play 3D sounds by the commands :

Load3DSound
EmitSound

You can play normal sounds with the commands:

LoadSound
Playsound

Ok ?

Imagine you use Loopsound before Playsound
the sound will be played like a 3D one ! Strange isn't it ?

(Excuse me for my bad explainations, I'm French !)

It appears that Playmusic does the same thing !
The sound come from the point 0,0,0 of the 3D world !

yes, it is. :(
I'm using Load3DSound and EmitSound(sound,listener) instead of PlaySound.

I have a strange feeling that this is an ooooooooooooooooooooooooooooooooold bug that never got fixed...

But I need it to be resolve for my FPS game !

Now, I' m using playsound and a loop checking if the sound is finished, or not, instead of using loopsound.

...Or parent an emitter for the sound attached to the camera ;)

I also have this problem with a few effects im doing.

I fixed it though by parenting a pivot to the camera and emitsound from that instead of playsound :)

Ok I will try !

I reported the PlayMusic 3D bug 1 or 2 years ago.

Oups ! So I think it's good to put it on the news !

(if this sentence exist in english)

FredMe...

You might find these very useful ;)

Thanks a lot !