If I call Graphics twice in a row (i.e. app starts in full-screen and user then clicks windowed mode) do I need to call EndGraphics in between the Graphics commands to "free" up and resources or is it fine to just call Graphics twice?
OK, so I'm safer calling it then like I already do. I'm a breed of developer who is "paranoid" but for good reasons. I've been in this game long enough never to ASSUME anything will work properly and that someone else HASN'T @#!*ed it up. I test stuff to find out for sure or if I can't know for sure, do it the safe way anyway.