Delta 3D engine (free).

Miscellaneous Forums/General Discussion/Delta 3D engine (free).

Just came across the Delta 3D engine a little while ago and thought I'd post a link to it here, as it looked like it might be useful for anyone looking for a free 3D engine for Blitzmax (assuming it's compatible).

http://www.delta3d.org/

It's currently only available for Windows and Linux but it's based on the open scene graph engine (link below) which has a Mac port so they may end up with a Mac version.

http://www.openscenegraph.org/

The engine is at version 1.0, it's free to use and open source (LGPL). Also, its development is fully funded and it's backed by the US military, so it hopefully shouldn't disapear up its own backside the way many open source (and some commercial) engines seem to end up doing.

this is another one that i looked at a while back... i really didn't see anything special about it... except that it was gonna cause me more work than i really wanted...

first of all, look at all the components involved in getting the system working... second, where was the OSX version... third, i saw nothing from the screenshots that looked any better than what was being done in Blitz3D...

i had to pass on it... although it looks like there is a growing and dedicated community... and the core devs are funded...

... maybe it's time to take another quick look :)

--Mike

i saw nothing from the screenshots that looked any better than what was being done in Blitz3D...

It looks pretty good to me:
http://www.delta3d.org/article.php?story=2005032211541140&topic=projects
..although I don't know how fast the engine is.

It looks like it also includes a map editor and models and textures, all free.

Features:
http://www.delta3d.org/article.php?story=20041110105239504&topic=docs

It looks pretty feature-rich to me. It looks like it lacks the "high-tech" features like shaders, but seems to be pretty complete otherwise (infinite terrains, vegetation render systems, BSP, animation blending, etc, etc.) I think this would be great if this could be ported to BlitzMax.