Hi,
I have a project in mind, and am just wondering which version of Blitz would best suit my requirements, bearing in mind that the project will go through a number of phases, and I dont want to have to rewrite using another tool at a later stage. I already have Blitz3D, the Universal Map Editor, and have been having fun messing around with Wings3D, I am also willing to purchase any additional software needed.
1) I'm planning on starting with a tile based RPG. (classic square tiled overhead view), in order to get my gameplay ideas functioning and tested.
2) Once I'm happy with the tile based program I want to make it multiplayer over the internet (client/server)
3) As a probable third stage I will want to upgrade the graphics to an isometric view (diamond or even hexagonal tiles).
Which variant of Blitz would best suit this sort of progression?
My main technical concern is step 2, I know nothing about networking, and it has to be rock solid, so I would be apprehensive about attempting to code it myself. I've seen posts about RakNet, and BlitzPlay, is one of these the way to go, or is there another way?
On a slight tangent... I did wonder about the possibly silly idea of simulating a square tile view in 3D, by using an overhead camera centered on the player, and having actual very low poly 3D buildings and structures, but just sprites for the characters and effects. It wouldnt give true 2D, but it would allow the lighting to be changed, for the day/night cycle, and the use of collision detection, and if the textures had a bold cartoon like feel, it might be quite interesting. Possibly I could simulate an isometric style view this way too, but would going this route have any significant advantage over true 2D?
Thanks in advance, for any advice.
Pete
I have a project in mind, and am just wondering which version of Blitz would best suit my requirements, bearing in mind that the project will go through a number of phases, and I dont want to have to rewrite using another tool at a later stage. I already have Blitz3D, the Universal Map Editor, and have been having fun messing around with Wings3D, I am also willing to purchase any additional software needed.
1) I'm planning on starting with a tile based RPG. (classic square tiled overhead view), in order to get my gameplay ideas functioning and tested.
2) Once I'm happy with the tile based program I want to make it multiplayer over the internet (client/server)
3) As a probable third stage I will want to upgrade the graphics to an isometric view (diamond or even hexagonal tiles).
Which variant of Blitz would best suit this sort of progression?
My main technical concern is step 2, I know nothing about networking, and it has to be rock solid, so I would be apprehensive about attempting to code it myself. I've seen posts about RakNet, and BlitzPlay, is one of these the way to go, or is there another way?
On a slight tangent... I did wonder about the possibly silly idea of simulating a square tile view in 3D, by using an overhead camera centered on the player, and having actual very low poly 3D buildings and structures, but just sprites for the characters and effects. It wouldnt give true 2D, but it would allow the lighting to be changed, for the day/night cycle, and the use of collision detection, and if the textures had a bold cartoon like feel, it might be quite interesting. Possibly I could simulate an isometric style view this way too, but would going this route have any significant advantage over true 2D?
Thanks in advance, for any advice.
Pete