Ok Guys,
I've used Blitz3d to dabble in the art of 3d programming for a while now with Blitz3D. I'm about to embark on my first full fledged serious attempt at a 3d game. I haven't totally fleshed it out yet, as I'd like to save that for when I've decided on the development environment to use, whether Blitz3D or BlitzMax.
I am well aware that BlitzMax does its' 3D via OpenGL (which should allow for shader support and cross platform support, right?) but does it have any other features that I should consider over Blitz3D? I've not found a simple accessible document that contrasts the two tools.
What I'd like to hear, is pros and cons of Blitz3D vs BlitzMax. In other words, what's the difference?
I've used Blitz3d to dabble in the art of 3d programming for a while now with Blitz3D. I'm about to embark on my first full fledged serious attempt at a 3d game. I haven't totally fleshed it out yet, as I'd like to save that for when I've decided on the development environment to use, whether Blitz3D or BlitzMax.
I am well aware that BlitzMax does its' 3D via OpenGL (which should allow for shader support and cross platform support, right?) but does it have any other features that I should consider over Blitz3D? I've not found a simple accessible document that contrasts the two tools.
What I'd like to hear, is pros and cons of Blitz3D vs BlitzMax. In other words, what's the difference?