I've read in the past simple ways to turn off mipmapping on textures without using a DLL. It involved ClearTextureFilters but I can't seem to get it to work.
Does my memory resemble that of a Goldfish or is there a way?
Oh and BTW how does the Blitz mipmapping work ... does it compare texel --> pixel size and resort to the mipmapped version if texel < pixel?
Cheers
Stevie
Does my memory resemble that of a Goldfish or is there a way?
Oh and BTW how does the Blitz mipmapping work ... does it compare texel --> pixel size and resort to the mipmapped version if texel < pixel?
Cheers
Stevie