Is it possible to create your own mipmaps in Blitz3D?
In other engines, it's possible to supply a texture that has several different mipmaps of a texture already (they're all placed side by side in order of size). This improves the quality of mipmaps dramatically.
So, what are my options in terms of controller mipmaps in Blitz3D? Is there anything that can be done with a DLL, such as the anistropic filtering DLL that Tom wrote?
In other engines, it's possible to supply a texture that has several different mipmaps of a texture already (they're all placed side by side in order of size). This improves the quality of mipmaps dramatically.
So, what are my options in terms of controller mipmaps in Blitz3D? Is there anything that can be done with a DLL, such as the anistropic filtering DLL that Tom wrote?