I have several character models I use for my game. They each have around 3k poly's and their .b3d files are close to 200kb's.
I need to have various animations for each of these characters, which up until now I was simply using copied .b3d files with the alternate animations sequences and appending it to the original model.
I want to know if there is a way I can only save bone data into the animation .b3d files to keep their filesize smaller. Seeing as the models themselves are identical I don't see why I need to store all the mesh data more than once?
I use Milkshape to save my files if that makes any difference. I tried to save a .b3d file with only the bones but it gave me an error saying there was "nothing to save". If I just put a few dummy tri's in the scene would that allow me to append it? or does Blitz3D require more information in order to append the animation to a file?
Thanks for any help you guys can give me!
I need to have various animations for each of these characters, which up until now I was simply using copied .b3d files with the alternate animations sequences and appending it to the original model.
I want to know if there is a way I can only save bone data into the animation .b3d files to keep their filesize smaller. Seeing as the models themselves are identical I don't see why I need to store all the mesh data more than once?
I use Milkshape to save my files if that makes any difference. I tried to save a .b3d file with only the bones but it gave me an error saying there was "nothing to save". If I just put a few dummy tri's in the scene would that allow me to append it? or does Blitz3D require more information in order to append the animation to a file?
Thanks for any help you guys can give me!