Im looking into possibly building a game with blitzmax (to build the server) and the game in blitz3d. My question is...
How powerful is blitzmax network programming wise. ive been reading books on network programming and many speak about the server software needing to be multi-threaded and so forth? How well equipped is blitzmax for building a multi user server? With a good server (hardware and bandwidth wise) how many connections do you think it could handle (non doom or quake type game. Moreless chatting, walking and so forth)?
Or just any more info you can give me about network programming with blitzmax and blitz3D
Thanks,
Cedric
How powerful is blitzmax network programming wise. ive been reading books on network programming and many speak about the server software needing to be multi-threaded and so forth? How well equipped is blitzmax for building a multi user server? With a good server (hardware and bandwidth wise) how many connections do you think it could handle (non doom or quake type game. Moreless chatting, walking and so forth)?
Or just any more info you can give me about network programming with blitzmax and blitz3D
Thanks,
Cedric