Title: GunVertor
Theme: Sci-Fi
PlayModes: Single, Multiplayer
Status: Development - 60%
Description: PlanetSide +
Gunvertor Weapon System.
Thought that's more a plan than a program. And what's the meaning of "Game/Engine"? Isn't it "Game-Engine"?
I think there's a small number of playable fps game engines, and you may list them. But honestly it's pretty symtomatic that you start listing your project that never reached the light of day.
I think there's the cower engine, or was it the veign egnine, maybe I confuse things here.
then there's the cold steel engine that is very promising.
Singularity by halo became pretty silent since the 3.03 Demo release, tho reading that old thrad is real amusing,and some mods may be shocked about the foul language found in there ;)
Then there's TECNO that is looking real nice too, tho I think there is no Demo, only screenies.
Wasn't there a Scream3D engine, for the Scream3D Editor as well?
There's a small, slim but working FPS Game engine for GNET in the code archives.
Not sure if we list FPS shooter only, or maybe we are also talking about FPS adventures, strategy etc.
Help me, I'm sure there's a lot more.
jfk
Thanks to you and other Project PLASMA FPS contributors I'm nearly complete with my first FPS.
Control Monger is very well put together Multiplayer FPS.
Then there's TECNO that is looking real nice too, tho I think there is no Demo, only screenies
I've got a demo of TECNO. And very good it is too.
can you post some links where we can take it and give it a try??
CSP is what I'm looking at, but I didn't purchased it yet.
It's very promising.
Thanks. Maybe I'll find some time to add features soon. There is a TECNO Demo? Didn't know that. But I'm sure it's good, even the screenies show a lot.
Some comments on CSP:
* Most mature one 1st person engine AFAIK
* Smooth motion/collision/physics
* Nice FX in light/water
* According to Demo, it's easy to use
I want it to add some 3rd person view if possible,
coz I'm making 2D game currently, but I've the budget/thought
to purchase it later.
jfk,
I'm taking your advice on my new FPS.
ok, I'm curious what you gonna come up with, Frank.
My advice has always been: make a playable skeleton of the game first, do the most importent components, wearing your 5-mile-steps boots. Don't pause this dev process for insignificant details. Start filling the gaps later.
Your absolutely correct! I was making the whole process way too complicated. It just took two years to figure that out :s
hey Frank... don't sweat it... you aint the only one... i'm in pretty near the same boat...
thinking too much i guess :)
Tecno... can be found here ->
http://www.freewebs.com/tecno-itb/--Mike
And I beleive you can get the Tecno demo
here.
So far I can count only 6 FPS games. Looks like plenty room for more. hehe.
That
Martian Meltdown is awesome. Man I'm still laughing. Good work to the author.
That Martian Meltdown is awesome.
LOL....i like how those martians popup out of nowhere and freak the hell out of you like the zombies do in half life 2.
What is GunVertor anyway? A gun that changes shapes? If so, whats so great about it.
jfk, excellent
What is GunVertor anyway? A gun that changes shapes? If so, whats so great about it
More details.
Hunted is still in development albeit slower due to the arrival of my daughter, I am currently working on porting it to BlitzMax tho as this will allow me MUCH greater flexability over everything. I have a complete 2d scaling system already done so there will only be the need for one set of graphics for the entire game engine but it will look more detailed at higher resolutions than at lower ones (yes 320x240 looks good too for those who want the doom effect ;) ).