Texture Splatting on Blitz Terrain

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hi all

this is my last experimentation : the texture splatting :o)
it's work on Blitz Terrain, if not used the vertex alpha blending technique or other technique, just used alphamap and detail texture for work :o)

screen :


Simple Demo : http://bond357.free.fr/down/TextureSplattingDemo.zip

good test

Cool :)

Um..

texture... SPLATTING? :P

This is great! Works really well. What's the DLL for?

texture... SPLATTING? :P
Give him a break - he is foreign! Although 'splatting' is actually quite descriptive. :P

It is called texture splatting!

D'oh! :P

Doesn't seem to work for me, i just get the terrain with a single repeating texture :(

mmmm sweet! Works fine here on Geforce 6800GT.

Looks very good!

Yeah, it really is called texture splatting, heh

works fine here 6800gt

how many texture layers needed? Am I right when I assume 6 on that picture? (1 per texture and 1 per texture alpha map?)

It works on my system (mobile 9700) and that on a quite nice speed :-)

just 1 alphamap per 1 texture :), and illimted texture detail ;o) but most => slow, other demo without blend 5 if first demo don't run http://bond357.free.fr/down/TextureSplatting_Blend2.zip

looks a bit like what I do in 3dsmax with an alpha sorting trick. Very cool :)

Texture Splatting in DirectX : http://www.gamedev.net/reference/articles/article2238.asp

Doesn't run on my GEForce 4 MX, which has only 2 texture units available.

Hi halol !

Have you try a second demo with blend 2 ?

http://bond357.free.fr/down/TextureSplatting_Blend2.zip

if not work, maybe your video card don't support AlphaBlending :(

I do texture splatting in OpenGL with no problems. Support for blend mode 5 isn't an issue either.

Code source now available on my website :)

your shareware system do'not work. please check your email inbox.

look there : http://www.blitzmax.com/Community/posts.php?topic=51683

:)