MemAlloced() tells you how much system memory is used,
but how do you know how much Video Memory is being
used? My unnamed Rpg at the moment uses quite a few
large textures (up to 512x512) and this sort of thing would
be useful to figure out videocard requirements.
Sure, I could use windows explorer and right-click on the Gfx\
folder, but that only works for certain circumstances, right?
Images are compressed by most videocards these days, and
there's no way for me to know by how much.
but how do you know how much Video Memory is being
used? My unnamed Rpg at the moment uses quite a few
large textures (up to 512x512) and this sort of thing would
be useful to figure out videocard requirements.
Sure, I could use windows explorer and right-click on the Gfx\
folder, but that only works for certain circumstances, right?
Images are compressed by most videocards these days, and
there's no way for me to know by how much.