I keep getting this error message when running my compiled code saying "Memory Access Violation". It happens in the first second of the program being run. Why is this happening? Here is my code:
; map editor Graphics3D 800, 600, 32, 2 SetBuffer BackBuffer() AppTitle("Map Editor v1.0") Global t_menu = LoadImage("graphics\t_menu.bmp") MaskImage t_menu, 0, 255, 0 Global b_menu = LoadImage("graphics\b_menu2.bmp") MaskImage b_menu, 0, 255, 0 Global file = LoadImage("graphics\file.bmp") MaskImage file, 255, 255, 0 Global quit = LoadImage("graphics\quit.bmp") MaskImage quit, 255, 255, 0 Global n = LoadImage("graphics\n.bmp") MaskImage n, 255,255,255 Global p = LoadImage("graphics\p.bmp") MaskImage p, 255, 255, 255 Global tiles = LoadAnimImage("\Tiles\Terrains\terrain.bmp",64,64,0,5) MaskImage tiles, 255, 255, 255 Global pointer = LoadImage("graphics\mouse.bmp") Dim map(32, 24) Global currenttile#=1 Global mapx# = 32 Global mapy# = 24 Global gridon# = 0 Const erase#=0 While Not KeyHit(1) ; pointer coordinates p_x# = MouseX() p_y# = MouseY() Cls ; Button setup If ImagesOverlap(pointer, p_x#, p_y#, n, 101, 582) Then buttonon(n) If ImagesOverlap(pointer, p_x#, p_y#, n, 101, 582) And MouseHit(1) Then currenttile=currenttile+1 If currenttile > 4 Then currenttile = 1 If Not ImagesOverlap(pointer, p_x#, p_y#, n, 101, 582) Then buttonoff(n) If ImagesOverlap(pointer, p_x#, p_y#, p, 20, 582) Then button2on(p) If ImagesOverlap(pointer, p_x#, p_y#, p, 20, 582) And MouseHit(1) Then currenttile=currenttile-1 If currenttile < 0 Then currenttile = 4 If Not ImagesOverlap(pointer, p_x#, p_y#, p, 20, 582) Then button2off(p) If ImagesOverlap(pointer, p_x#, p_y#, quit, 73, 0) And MouseDown(1) Then End update() controls() Text 0,18,"X: "+MouseX() Text 0,28,"Y: "+MouseY() Text 0,38,"Press the 'G' key to enable the grid." Flip Wend End ; button mouse-over effects Function buttonon(n) FreeImage n n = LoadImage("Graphics\n2.bmp") End Function Function buttonoff(n) FreeImage n n = LoadImage("graphics\n.bmp") End Function Function button2on(p) FreeImage p p = LoadImage("graphics\p2.bmp") End Function Function button2off(p) FreeImage p p = LoadImage("graphics\p.bmp") End Function ; update Function update() For x#=0 To mapx# For y#=0 To mapy# DrawImage tiles, x#*64, y#*64,map(x#, y#) Next Next DrawImage t_menu, 0, 0 DrawImage file, 0, 0 DrawImage quit, 73, 0 DrawImage b_menu, 0, 540 DrawImage n, 101, 582 ; next button DrawImage p, 20, 582 ; previous button DrawImage tiles, 38, 540, currenttile End Function Function controls() tile_x# = MouseX()/64 tile_y# = MouseY()/64 DrawImage pointer, p_x, p_y ; mouse If MouseDown(1) And tile_x# < 32 And tile_y# < 24 Then map(tile_x#, tile_y#)=currenttile# If MouseDown(2) And tile_x# < 32 And tile_y# < 24 Then map(tile_x#, tile_y#)=0 If KeyHit(34) Then gridon# = +1 grid() End Function Function grid() If gridon# = 1 If gridon# > 1 Then gridon = 0 For x# = 0 To mapx# For y# = 0 To mapy# Rect x#*64, y#*64, 64, 64, 0 Next Next EndIf End Function