Would this be possible in blitz?
1.Create a sprite including a "black area".
2.Determine if an object hits the sprite;it seems there is no collision detection for sprites.Correct?
3.Determine if the part of the sprite contacted was the "black-invisible" area.
4.I can't use quads because it surely involve too much flipping to get them facing the camera.It least I think it does.Probably have 100-200 at a time.
I am currently using an invisible mesh with the sprite centered in the mesh.This works super since I can shape the meshes to anything I want and get good collision detection but it involves a great deaal of time.
Any ideas?
1.Create a sprite including a "black area".
2.Determine if an object hits the sprite;it seems there is no collision detection for sprites.Correct?
3.Determine if the part of the sprite contacted was the "black-invisible" area.
4.I can't use quads because it surely involve too much flipping to get them facing the camera.It least I think it does.Probably have 100-200 at a time.
I am currently using an invisible mesh with the sprite centered in the mesh.This works super since I can shape the meshes to anything I want and get good collision detection but it involves a great deaal of time.
Any ideas?