Hi,
I like to think I have achieved a lot in Blitz3D thanks to the users of this forum and, of course, the Blitz3D command reference. However, there is one thing I *really* cannot get my head around and this is adjusting the player's (or for that matter a NPC's) mesh to show the new equipment they are wearing.
Could someone please post a short tutorial (with media, perhaps... *please!*) showing how to:
* load a basic character model
* animate it
[So far, simple. Here's the main bit...]
* let the user toggle between:
1) 'with armour' / 'without armour'
2) 'red hat' / 'blue hat'
Or something to this effect.
i.e.
1 = replace part of the mesh
2 = just re-texture part of the mesh
Thanks
I like to think I have achieved a lot in Blitz3D thanks to the users of this forum and, of course, the Blitz3D command reference. However, there is one thing I *really* cannot get my head around and this is adjusting the player's (or for that matter a NPC's) mesh to show the new equipment they are wearing.
Could someone please post a short tutorial (with media, perhaps... *please!*) showing how to:
* load a basic character model
* animate it
[So far, simple. Here's the main bit...]
* let the user toggle between:
1) 'with armour' / 'without armour'
2) 'red hat' / 'blue hat'
Or something to this effect.
i.e.
1 = replace part of the mesh
2 = just re-texture part of the mesh
Thanks