I'm using AC3D for modelling for SCR and I want to lightmap some models for the front end, but importing into gile(s) doesn't seem to work - the UV coords are lost.
Here are two pictures, on in AC3D -

and this is how it looks after loading the AC3D .ac into gile(s) -

Can anyone help me out as to why the UV coords are lost using AC3D's own file format? There is just the one material on this object, and that is loading OK, just the UV coords getting scrambled.
I can import the object as a .X or .3DS fine, but I'd rather go straight from AC3D into gile(s) using that one format.
Here are two pictures, on in AC3D -

and this is how it looks after loading the AC3D .ac into gile(s) -

Can anyone help me out as to why the UV coords are lost using AC3D's own file format? There is just the one material on this object, and that is loading OK, just the UV coords getting scrambled.
I can import the object as a .X or .3DS fine, but I'd rather go straight from AC3D into gile(s) using that one format.