New Game releases

Miscellaneous Forums/General Discussion/New Game releases

I have not posted this in the showcase as only one of these games was written in BlitzBasic.

We are very pleased to announce that we have signed 3 new titles from up and coming developers, and that the games are live and ready for download on Cloverleaf Games.

Watch out for other titles that will be released before xmas, and remember we are looking for other great games to publish so don't be shy and get talking to us.

Tim.

For those who don't wanna see my sig: http://www.cloverleafgames.com

wow you have been busy!

We've got a really awesome game coming soon, not a genre I particularly like but the game is way too cool to miss.

hint ...

Register for the newsletter.

I have dude!

It'd probably be a good idea to put a link in the body of your post, for those of use that have sigs disabled.

I like the new site logo, but things are still a bit on the small side IMHO.

I never new people could disable sigs, bummer. So Two Eyed Pete is yours disabled? And if so can you see your own sig?

It prevents all sigs from being displayed, including my own.

I don't know how how long it's been available. I only noticed it about two or three weeks ago. :o/

yeah I'm thinking of changing the font and making it a little bigger - but not much.

1. w00t - a newsletter!
2. w00t - a Hide Signature checkbox!

[edit] Took a bit of looking to find how to register for a newsletter - and that's because I was actively seeking it out. Perhaps a lil presence on the front page? [/edit]

2. w00t - a Hide Signature checkbox!
Yeah. That's such a briliant idea. Now we get people posting their sigs twice. Once in their sig, and again in the body of their message, just for good luck.

Well, maybe if your sig wasn't 6 lines tall, and containing useless information, people wouldn't be turning them off...

First of all, it's five lines, 2 being courtesy, 1 being a quote (much like you have in yours - although I see why this could be considered "useless information"), and 2 being details of my main computer, that's relevant to people debugging software. Like say BRL for instance.

No, 'useless information' is the computer specs you list.

Let me suggest a more tactful one:

Greets, /Mikkel/ /Løkke/
Code wants to be free - Free as in free speech, not free beer.
Link to my website, or optionally, my computer specs


I realize that I'm running Indiepath's thread off-topic, so I'll stop now.

No, 'useless information' is the computer specs you list.

It's only useless if you don't test other people's software.

Back to topic please.

New game alert : http://cloverleafgames.com/games.php

Who said games needed polished graphics?

Neat, was that the game you were hinting about? What's it programmed in C++? I was thinking that the refresh rate was fixed as it seems smooth.

Paperball doesn't work here. I get to the main menu screen but clicking on any of the options does nothing. No sound, either.

Specs: Athlon 1Ghz, GeForce2 GTS 32MB, 256MB RAM, win98SE

@big10p, I will inform the developer - I can't test it on 98 here as I just blew the PSU up on that machine! ooops!

@Grey, Yeah c++ with software render. This was the game I hinted at.

Paperball's graphics are really clever! I've never seen those kind of graphics in a game before!

@big10p, I will inform the developer
OK - I was looking forward to playing this. :) You can give the developer my email addy if he/she wants me to do some testing.

[edit] I see that the developer is using .bmp files for all graphics. Isn't it possible for them to convert these to png to cut down the dl size?

I played this when it was posted on Indiegamer, t'is pretty good. :o)

Does png have a max colours of 256 like GIFs or am I mistaken?

No, pngs can be 32-bit with alpha. It's a great format. :)

PNG is a 32 bit (ARGB) lossless compression file format, so you get all 16.7 million colours plus an 8 bit alpha channel.

PNG can be 8bit. But what's that got to do with this thread?

PNG can be 8bit. But what's that got to do with this thread?
Did you read my last post? :)

[edit] I mean my last-post-but-one. :P

OK, cool thanks. Uh, sorry about the Hijack Tim ... well Big10 started it ;-)

Ah, I don't see edits :D.

Try this, take a BMP and Zip it up. Small isn't it :D about the same as a .png?

Hmmm, the png is still smaller - not by a huge amount, I'll admit, though.

I used to use PCX years ago in DOS, it was Run Line encoded. oops off topic.