Blitzers With Macs - Take A Look...

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... at this

download it -> http://bogota.zerofractal.com/alejandro.gonzalez/VR%20Demo/stand-alone/VR%20Demo.zip

it's something done by a guy who is 'looking at' licensing Unity 3D...

nothing really spectacular, or anything... i was just taken in by the immersive first person view that he was able to impart...

this is a walkaround, probably for some architectural design proposal or something, and the developer was able to give a realistic, almost as if you were there feel to the viewer... just walk behind the reception desk in the lobby, and look around...

... it's like you were actually there.

next go upstairs to one of the apartments (walk to the end of the lobby hall towards the spinning cube)...



walk around... the stairs to go up to the bedroom level is behind the kitchen area...

there is also an opening to go out onto one of the terraces...

really nice job... you can read about it here http://forum.otee.dk/viewtopic.php?t=601

[***added***]
my bad... the enthralling first person perspective was mostly due to the widescreen cinematic effect that a slightly defective monitor i have affords me, when a mac is hooked to it... that stretched the 1024x768 full screen to a wide screen format... sorta the same difference that you get when watching a widescreen vs the fullscreen (tv) version of a dvd movie...

when i viewed the demo on a 'good' monitor in full screen 1024x768, the dramatic effect was diminished... sorta...

widescreen... hmmmmm.... i've gotta look into this...


--Mike

hmmm not really impressed.

nothing really spectacular, or anything... i was just taken in by the immersive first person view

you weren't really supposed to be impressed... just something interesting to view... a look at what some other 3D developers are doing that is not a game...

hey... maybe, if you used your hi def, widescreen tv, in the monitor mode, and select letterbox format... it might look a lil more impressive...

anyways... i found that the walkaround in the design of the 'living' area really did it's job... the design was quite apealing... so much so that i'm gonna find out if this is something that is available for construction as a single dwelling...

with a few modifications (additional space) i think i could go for a house like that... i've got the perfect spot to put it.

so, you see... if the purpose of this project is to present the client with a first person view of a prospective property, then it is right on the money... i'm wasn't a perspective client before i saw this... now i am...

they've just gotta present it on a letterbox format display... similar to how you see things in real life...



--Mike

..I'm close to finish my comercial interactive walktrough with Blitz3D, and I think its better than this, but I will leave it to you guys to decide once I finish it..

experiment with letterbox (widescreen) viewport aspect ratios for your presentation NA... it makes a world of difference as opposed to the almost square normal views that are typical...

also... i'd really like to see your stuff when you're ready... i am a big VR devotee... i like roaming through virtual settings of living and occupational spaces...

--Mike

..I will post here soon after I finish walktrough..customer already gave me permission to do that..its big, 3 floors penthouse with swimming pools, elevators etc..major headache I face, came from so many reflective surfaces, anyway, soon i will post it...

Pretty nifty I guess, kinda like something I keep planning to do but never get around to. What's with the spinny cube teleport though?

yeah... an elevator would've been more 'real'... ahhh, maybe it's in the plans... this is a wip, so...

--Mike

Unity is a fantastic engine that surpasses anything Blitz3D can do. It's got fantastic asset management, the built in physics engine is brilliant and you write programs using a choice of either Javascript, c#, or Boo. What's more the system lets you publish both standalone games for Mac and PC or games that can play through a web browser.

It's a new engine but already has a commercial game released with another one in the works and the whole system has been designed specifically to be user friendly to the less technically minded people.

You may not be impressed by this particular demo but I urge you to check out the web site at http://otee.dk/index.html because currently I dont think anything comes close to touching it.

I can't really believe anything Dud writes, because he doesn't take me serious whenever I write something.
Anyway, It doesn't really take much to surpass Blitz3D as its just DirectX 7, but to surpass it as a programming language, and its ease of use, you'll have to look harder.

AshMantle - I've never even heard of you before - what are you talking about?
Anyway don't take my word for it - try Unity for yourself.