Can DirectX remove triangles and vertices?
I'm wondering if this is missing from Blitz because of a design decision made to keep Blitz easy-to-use, or because it's not even possible with DirectX in the first place.
Reposing the question: if I were writing a DirectX game in C++, would I be able to remove triangles and vertices without rebuilding my surface?
I'm wondering if this is missing from Blitz because of a design decision made to keep Blitz easy-to-use, or because it's not even possible with DirectX in the first place.
Reposing the question: if I were writing a DirectX game in C++, would I be able to remove triangles and vertices without rebuilding my surface?