:(
Yup... I have a problem with that animated normal mapping thiny I was trying out...
It isn't that amazing, I guess... it's just a mixture of realtime cubemap creation code and vertex color changing for showing normalmaping.... But it's what I nedded... and it made sense to me... so I presumed it would work...
but there's some problems with the code :(
here is a link to the filefactory download of the file I put together:
http://www.filefactory.com/get/f.php?f=92dd92e4658ace1d368d6541
I think the big problem is in the vertex color code...
but I'm not sure... :S
I made the normal maps in ORB... I made the actual 3d model very quickly... (and it looks horrid... but "meh")
I'm sorry for the wierd download proccess... but could someone try it out and see if they can help me? I wabba re-write the whole thing and make some nice simple little functions so anyone can use them then... it's free to use.
I think it would help the blitz3d comunity... but I dunno.
The controls are a bit anoying... but just look through the code first.
Thank you for any help given.
Yup... I have a problem with that animated normal mapping thiny I was trying out...
It isn't that amazing, I guess... it's just a mixture of realtime cubemap creation code and vertex color changing for showing normalmaping.... But it's what I nedded... and it made sense to me... so I presumed it would work...
but there's some problems with the code :(
here is a link to the filefactory download of the file I put together:
http://www.filefactory.com/get/f.php?f=92dd92e4658ace1d368d6541
I think the big problem is in the vertex color code...
but I'm not sure... :S
I made the normal maps in ORB... I made the actual 3d model very quickly... (and it looks horrid... but "meh")
I'm sorry for the wierd download proccess... but could someone try it out and see if they can help me? I wabba re-write the whole thing and make some nice simple little functions so anyone can use them then... it's free to use.
I think it would help the blitz3d comunity... but I dunno.
The controls are a bit anoying... but just look through the code first.
Thank you for any help given.