I want to do a cheap reflection effect by flipping my boned character and putting it beneath my regular character. However, I seem to be having problems.
I'm using the following psuedo code:
newentity = CopyEntity(oldentity)
ScaleEntity newentity,1,-1,1
This flips the character, but I seem to be getting lots of errors. The character is inverted, and it doesn't animate. It also screws up the multiple textures (though I can get around this by using a single textureon the character).
Is there any way to flip an animated character reliably?
I'm using the following psuedo code:
newentity = CopyEntity(oldentity)
ScaleEntity newentity,1,-1,1
This flips the character, but I seem to be getting lots of errors. The character is inverted, and it doesn't animate. It also screws up the multiple textures (though I can get around this by using a single textureon the character).
Is there any way to flip an animated character reliably?