Hide an entity to a specific mesh.
Blitz3D Forums/Blitz3D Programming/Hide an entity to a specific mesh.
Edit: I just realized that my topic is wrong... I meant camera! not mesh! sorry.
I have 2 cameras and I don't want a certain entity to be visible to both of them. How can I do this?
Thanks,
I am guessing but I think you will have to render the scene twice, once with each camera with the object hidden during on of the renders.
Hmm.. I am having a hard time figuring it out. I'm going to try another idea. Brb.
Edit: Yep... no luck. Anyone have the solution?
The solution is:
you will have to render the scene twice, once with each camera with the object hidden during one of the renders
People doesn't want to post you an example xDD:
Camera1 = CreateCamera()
Camera2 = CreateCamera()
Cube1 = CreateCube()
Cube2 = CreateCube()
; CAMERA 1 RENDER ALL
HideEntity Camera2
RenderWorld
;CAMERA 2 RENDER ONLY CUBE2
ShowEntity Camera2
HideEntity Camera1
HideEntity Cube1
RenderWorld
Good Luck!
Thanks, I'll give it a shot.
Is this for a split screen two player game where you want the hud to be displayed on top of both?
I got it working! Thanks for the help everyone.
@Stevie G: It's a split screen fps and I had a problem that each players camera would clip their models and it looked all tweaked out.