This terrain is half a million polygons. It is rendered here at high resolution. I think I can use lightmaps for the shading, and the low-res LOD pieces will keep the same lighting, and look about the same as this beautiful terrain.



!!ARBfp1.0 ATTRIB tc = fragment.texcoord[0]; ATTRIB color = fragment.color; TEMP l1; TEMP l2; TEMP l3; TEMP l4; TEMP blend; TEX blend, fragment.texcoord[1], texture[0], 2D; TEX l1, tc, texture[1], 2D; TEX l2, tc, texture[2], 2D; TEX l3, tc, texture[3], 2D; TEX l4, tc, texture[4], 2D; LRP l2, blend.x, l2, l1; LRP l3, blend.y, l3, l2; LRP result.color, blend.z, l4, l3; END;