I'm trying to make a function that will highlight an item on-screen when the player walks near it
To do this I'm altering the image for the item, putting it in a different variable and swapping between them at the apropriate time
This function however seems to modify the original Flamberge\Image before putting it in the new variable
The function itself looks like this, and uses a function I did earier that I'll also paste at the bottom:
Update: Putting the image into a new variable inside the function has no affect, and skipping the top function and just using the ColourSub function directly also seems to have no affect
I'm quite sure that functions usualy dont affect variables being passed to them unless being returned to the same variable
To do this I'm altering the image for the item, putting it in a different variable and swapping between them at the apropriate time
Flamberge\ImageClose = ShowTile (Flamberge\Image)
This function however seems to modify the original Flamberge\Image before putting it in the new variable
The function itself looks like this, and uses a function I did earier that I'll also paste at the bottom:
Function ShowTile (tile,save=0) If Save = 1 Flip False EndIf tile = ColourSub(tile,0,0,0,0,255,255) If Save = 1 Flip False EndIf Return tile End Function
Function ColourSub(Image,OldR,OldG,OldB,NewR,NewG,NewB) MaskImage Image, OldR,OldG,OldB ClsColor NewR,NewG,NewB Cls DrawImage Image, 0, 0 GrabImage Image, 0,0 ClsColor 0,0,0 Return Image End Function
Update: Putting the image into a new variable inside the function has no affect, and skipping the top function and just using the ColourSub function directly also seems to have no affect
I'm quite sure that functions usualy dont affect variables being passed to them unless being returned to the same variable