Is the Irrlicht mod for BlitzMax fully functioning?
fully functioning as far as i know :) all the interface classes have been wrapped and you should be able to use anything exposed in the engine interface within BMAX. some of the more complex stuff such as animation callbacks, shader callbacks, and custom scene nodes have been lightly tested. given that, im 100% positive there are issues out there to be found. its simply too big to not have :) areas that still have some question marks IMO are vertex manipulation, image pixel manipulation, and Linux support. i have accomplished vertex manipulation, but it appears to be limited to static meshes. i have done nothing with image manipulation and dont have Linux to test out the linux build. on a side note, please keep in mind that while i wrote the wrapper i am by no means a master of Irrlicht or 3D game developement so my ability to answer questions on how to use Irrlicht are limited.
Also is it the latest 0.12.0 version
it is current with the latest version of Irrlicht which is v0.12. v0.13 is much anticipated as it will have initial Mac support. just to tack on, if there is a bug with the wrapper it will usually be fixed within a day or two. there are no outstanding bugs in the wrapper that i know of. implementing a new version usually takes about a week.
will support remain for it with updates should any appear?
it has been updated and supported since Irrlicht v0.09 and it will continue as long as i am able. while i cant guarantee i wont fall off the face of the earth, poop does happen. the source is always there in case anything major suddenly happens.
along with that, i do know that 250+ downloads a month means it has a decent user base and i would never leave the project without finding an adequate replacment to take over maintenance. much of my free time for months has been put into the development and maintenance of the Irrlicht mods, not including the upcoming gg.IrrB3D, so just having it piddle out is in my mind, not an option.
i know none of that is a 100% guarantee but hopefully it answers your questions to the best that a freeware mod writer can :) with already maintaining the Irrlicht mods and the 3Impact mod, i plan on gg.IrrB3D being my last major mod contribution as i do not want to get spread too thin. time for me to actually push more towards actual game dev. just as an FYI, my game dev will be done using the Irrlicht mods using gg.IrrB3D.