I've been confused about this for a while... never thought of just asking though... (until now) Then after a while I settled for more simple projected shadows like the ones seen in Swifts shadow system...
But I was re-interested in shadow mapping after playing "Luigis mansion" on gamecube... I was interested by it at first just because of the shadow engine... (then the gameplay kicked in... *sigh*... I like kids games)
at first I thought it was volumentric stencil shadows like in doom3... but after playing it for a while... I noticed the shadows where textures casted across the objects...
So... I don't know if I'm using the correct term... I beleive it's shadowmapping... but anywho... is this actually possible through blitz3d?
Like.. I mean I know it could possible be done... but... would it even run at a playable speed?
But I was re-interested in shadow mapping after playing "Luigis mansion" on gamecube... I was interested by it at first just because of the shadow engine... (then the gameplay kicked in... *sigh*... I like kids games)
at first I thought it was volumentric stencil shadows like in doom3... but after playing it for a while... I noticed the shadows where textures casted across the objects...
So... I don't know if I'm using the correct term... I beleive it's shadowmapping... but anywho... is this actually possible through blitz3d?
Like.. I mean I know it could possible be done... but... would it even run at a playable speed?