Blitz3D => Blitzmax code convertion ?

BlitzMax Forums/BlitzMax Programming/Blitz3D => Blitzmax code convertion ?

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your probley better off converting it by hand

Sure Shagwana :) but if you can help me to understand
this array story ... :)

The code is quite bugged.

the arrays you access in LEV_SHAD_Initialise haven't been correctly initialized.
You create ter for example with [1,1] instead of the size you read out.

If you put a ter = new float[LMapSize,LMapSize] and Lmap = new float[LMapSize,LMapSize] after the function head it should work.

btw: Since when do () work for array index? They should be []

I've notice Bmax supports () for indexing arrays, seems to only be for compatibility as the docs don't mention it.

Its ok now :) many thanks :)

Cool, you converted my code. Can you please send me a copy.

Thanks

Tim.

PS, Another terrain editor?

Check your mail box :)

Got it, thanks.

:) It's a little bit normal ? :) no ? :)

Missing a file, I send you an email.

TIm.