Hello, I have been messing around with all the mesh commands, and I can't seem to get a .3ds file to animate. Can someone show me a sample code of how to load some animations in a .3ds file? Thanks.
.3ds problems
Blitz3D Forums/Blitz3D Beginners Area/.3ds problems Do .3ds files even support animation? I think I read that they don't... best wait 'til someone more knowledgeable comes along. :)
I don't know anything about this really. :P
lol
3ds dont support bone animation.
Um, ok. Can someone explain to a newbie how to get a 3D object into a Blitz program animated, like a character walking? Thanks.
There are lots of different types of animation. But, if you want a skinned/boned animation (that's one with a continous mesh - not seperate objects) then you must use the B3D file format.
You can use X files for an old fashioned seperated mesh animated character, but again I would try and do it using a B3D file.
You can animate parts of a 3DS file, but only using code to move the parts around.
Low cost tools to look at for B3D animation:
PaceMaker
Fragmotion
CharacterFX
MilkShape3D
You can use X files for an old fashioned seperated mesh animated character, but again I would try and do it using a B3D file.
You can animate parts of a 3DS file, but only using code to move the parts around.
Low cost tools to look at for B3D animation:
PaceMaker
Fragmotion
CharacterFX
MilkShape3D
Blitz also supports quake2 md2 models which animate and can be more useful than b3d models in some circumstances. Milkshape exports animated md2 models.
I'll check into those programs mentioned above. Hmm, moving parts of a .3ds file with code sounds complex :S Is it?
Just to clear things up a bit, you CAN have animation in a .3ds file, but it is limited to rigid body animation. (no bones/skin setup)
Make sure you use loadanimmesh instead of loadmesh also.
Make sure you use loadanimmesh instead of loadmesh also.