Check:
http://www.stickystudios.com/ftpJeroen/multipongtest3.exe (467kb)
I want to make a LAN pong game with some Arkanoid influences. Just a simple little game :-)
1) If you move the bat quickly it will not collide with the balls. Does anyone know how I can check like "Entitydistance", but then for rectangular objects?
The odd thing is; the balls collide properly, with Blitz collisions!
2) When you press the left mouse button, the camera turns, and the controls will be bad, since the Y-axis do not correspondent with the camera rotation. How can I possibly avoid this problem?
Thanks!
Jeroen
http://www.stickystudios.com/ftpJeroen/multipongtest3.exe (467kb)
I want to make a LAN pong game with some Arkanoid influences. Just a simple little game :-)
1) If you move the bat quickly it will not collide with the balls. Does anyone know how I can check like "Entitydistance", but then for rectangular objects?
The odd thing is; the balls collide properly, with Blitz collisions!
2) When you press the left mouse button, the camera turns, and the controls will be bad, since the Y-axis do not correspondent with the camera rotation. How can I possibly avoid this problem?
Thanks!
Jeroen