Alright guys I got another question 4 ya. I have established a sky through flipping a sphere and scaling it around my level. I have applied some textures and lighting but it seems to still be lacking can any of you guys drop me a few hints or tips??
Here's some of the coding I used
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;load a sky
Global air = LoadTexture("C:\Game\sky.bmp")
Global sky = CreateSphere()
PositionEntity sky,0,-95,0
TurnEntity sky,0,0,90
ScaleEntity sky,500,500,500
FlipMesh sky
ScaleTexture air,1.5,1.5
EntityTexture sky,air
;the clouds
Global cloudy = LoadTexture("C:\Game\clouds.jpg")
Global clouds = CreateSphere()
PositionEntity clouds,0,-95,0
TurnEntity clouds,0,0,90
ScaleEntity clouds,450,450,450
FlipMesh clouds
ScaleTexture cloudy,1.5,1.5
EntityTexture clouds,cloudy
EntityAlpha clouds,.40
;establigh my lighting
Global light = CreateLight((1),(sky))
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-Like I said guys any help is appreciated!!
Here's some of the coding I used
----------------------------------------------------------
;load a sky
Global air = LoadTexture("C:\Game\sky.bmp")
Global sky = CreateSphere()
PositionEntity sky,0,-95,0
TurnEntity sky,0,0,90
ScaleEntity sky,500,500,500
FlipMesh sky
ScaleTexture air,1.5,1.5
EntityTexture sky,air
;the clouds
Global cloudy = LoadTexture("C:\Game\clouds.jpg")
Global clouds = CreateSphere()
PositionEntity clouds,0,-95,0
TurnEntity clouds,0,0,90
ScaleEntity clouds,450,450,450
FlipMesh clouds
ScaleTexture cloudy,1.5,1.5
EntityTexture clouds,cloudy
EntityAlpha clouds,.40
;establigh my lighting
Global light = CreateLight((1),(sky))
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-Like I said guys any help is appreciated!!