Animate Function

Blitz3D Forums/Blitz3D Programming/Animate Function

Hey Guys. ..I just modelled a robot in 3D Max and also made a city. the robot has a few fframes of animation . I placed the robot within the city and exported the whole thing is a .3ds file. In blitz when I use the FINDCHILD command to search for the the robot it does find it ..but when I try to run the ANIMATE command, it gives me a "Entity Has no Animation" error. Has this happened to anybody else. By the way I did animate the robot ..

Are you useing rotate/scale/move animations in Max? Did you use LoadAnimMesh instead of LoadMesh in Blitz?

The 3ds format has no support for skeletal or vertex animation, so if you used either, you're going to have to use the .b3d format.

I am using rotate/scale/move animations in Max. is it possible to have different animations associated with different children in the same .3ds file

That shouldn't be a problem. Post the model somewhere if you like. I don't mind verifying that it loads ok in other languages/tools/etc.

EDIT: Woah, you can't export the city and the robot in the same file. Export them separately.

I've deciced to go with .b3d format and everything seems to work fine..thanks a lot guys