When I free an animated mesh and load it in again the mesh appears distorted, I cant offer any source code because it doesnt happen if done in a small demo.
A few of the vertices appear below their original position and when near another animated mesh they
CONNECT
to the other mesh causing the original to look stretched like one of the fantastic 4
A few of the vertices appear below their original position and when near another animated mesh they
CONNECT
to the other mesh causing the original to look stretched like one of the fantastic 4