I have several characters in my game that share the same model. Each character has a skin texture with that characters skin tone, face, etc.
I want to be able to swap the clothes that the characters are wearing using multitexturing with a masked texture. The masked texture would contain the clothing but be masked where the face/arms/etc. should be visible.
I can get almost what I want with multitexturing, however the TextureBlend options all combine the textures. I want something that uses the pixels from the clothing texture unless they are masked.
I'm sure there's some combination of masks, alpha textures, etc. that can do what I want any suggestions?
-Brian
I want to be able to swap the clothes that the characters are wearing using multitexturing with a masked texture. The masked texture would contain the clothing but be masked where the face/arms/etc. should be visible.
I can get almost what I want with multitexturing, however the TextureBlend options all combine the textures. I want something that uses the pixels from the clothing texture unless they are masked.
I'm sure there's some combination of masks, alpha textures, etc. that can do what I want any suggestions?
-Brian