It says its possible (command ref) but is it possible with a b3d format? That is grabing the collided entity's texture, and hopefully getting the file name?
Collision textures
Blitz3D Forums/Blitz3D Programming/Collision textures You need to get the triangle collided, then the brush, then the texture.
I have seen it done somewhere...
I have seen it done somewhere...
But not on a lightmaped mesh right?
Mmm, not sure...sorry...
Can't you use the GetSurface() command, then GetBrush() then GetBrushTexture() command?