Wow, it's been a while since I posted here. I haven't had a PC for a while, so I haven't been able to work with Blitz3D. I just ordered a new computer though so I should be back on the saddle soon.
Anyway, to get to the point, I'm wondering if there's a way to handle dual monitor rendering. Specifically, I want to do stereoscopic vision by rendering a different camera to each monitor. Also useful (and, thanks to the Viewport command, a good answer to the first request) would be to stretch the fullscreen rendering across both monitors.
I don't have any of the hardware yet so I can't give specifics; this post is a pre-emptive strike to find out if anyone knows anything relevant.
Anyway, to get to the point, I'm wondering if there's a way to handle dual monitor rendering. Specifically, I want to do stereoscopic vision by rendering a different camera to each monitor. Also useful (and, thanks to the Viewport command, a good answer to the first request) would be to stretch the fullscreen rendering across both monitors.
I don't have any of the hardware yet so I can't give specifics; this post is a pre-emptive strike to find out if anyone knows anything relevant.

