... i've been busting my hump writing routines to give me dot3 bumpmapping in Blitz3D... then, upon finally coming up with something half way decent looking... it dawned on me, like a diamond lazer lighting up my tiny lil brain... like some holy revelation of biblical proportion...
... it suddenly danwed upon me that i could get this all done in Gile[s] so much more simply and efficiently... export it to b3d format... and save myself a lot of grief (and a few cpu cycles at the same time)...

straight outta Gile[s] and into Blitz3D... no dot3 code at all
what an idyut i am... what a dummy... what a friggin airhead...
oh man i feel so stoooopid...
why didn't someone tell me this before!!!
i wound up figuring this outafter looking at Noel's mushroom patch and the recent posting by Jon of his lightmapped dark house...
...and then searching the threads for postings and discussions on textures and material editing... and stumbling upon the old MatEdit app by halo.
hey Noel... got any room in your scene for me... all this texture blending stuff is starting to drive me up a mushroom stalk...
--Mike
... it suddenly danwed upon me that i could get this all done in Gile[s] so much more simply and efficiently... export it to b3d format... and save myself a lot of grief (and a few cpu cycles at the same time)...

straight outta Gile[s] and into Blitz3D... no dot3 code at all
what an idyut i am... what a dummy... what a friggin airhead...
oh man i feel so stoooopid...
why didn't someone tell me this before!!!
i wound up figuring this outafter looking at Noel's mushroom patch and the recent posting by Jon of his lightmapped dark house...
...and then searching the threads for postings and discussions on textures and material editing... and stumbling upon the old MatEdit app by halo.
hey Noel... got any room in your scene for me... all this texture blending stuff is starting to drive me up a mushroom stalk...
--Mike