We are creating meshes in our Blitz Application and we want to save the meshes to b3d format, and then read them back in.
This may seem basic...but it is a real headscratcher. Has anyone done extensive work on a utility that writes a mesh created with Blitz out to b3d format, and then will read it back in to Blitz maintaining integrity?
It needs to support at least two texture layers, and two sets of UV Coordinates. NOthing animated, no bones etc., just a single multitextured mesh.
Apparently, There aren't any native functions to interrogate the mesh for some of the data. In other words, there's no function to ask the mesh "How many texture layers are you using?" or "How many uv coordinate sets are you using?"
Thanks in advance for your reply!
Michael
This may seem basic...but it is a real headscratcher. Has anyone done extensive work on a utility that writes a mesh created with Blitz out to b3d format, and then will read it back in to Blitz maintaining integrity?
It needs to support at least two texture layers, and two sets of UV Coordinates. NOthing animated, no bones etc., just a single multitextured mesh.
Apparently, There aren't any native functions to interrogate the mesh for some of the data. In other words, there's no function to ask the mesh "How many texture layers are you using?" or "How many uv coordinate sets are you using?"
Thanks in advance for your reply!
Michael