After a little under 25 days of constant operation the value returned by Millisecs() - does anybody know what happens - will either overflow or reset to null?
Millisecs()
Blitz3D Forums/Blitz3D Beginners Area/Millisecs() I believe it just laps over to zero and continues counting up.
Actually, doesn't it in fact roll over to the lower end of the integer spectrum ie a very large negative number - and then continues counting up?
[edit] That very large negative number being -2147483647 [/edit]
[edit] That very large negative number being -2147483647 [/edit]
You guys are so lazy... just write a test app.........
...... It's not like Windows is likely to crash on you in the intervening 25 days ;-)
...... It's not like Windows is likely to crash on you in the intervening 25 days ;-)
If Millisecs() flips back to a huge negative number... would that mean the game goes 'back in time' ?!
Hmmm..
Hmmm..
Ummm...I think it goes back to the future
Thanks for the info.
Thanks for the info.