Millisecs()

Blitz3D Forums/Blitz3D Beginners Area/Millisecs()

After a little under 25 days of constant operation the value returned by Millisecs() - does anybody know what happens - will either overflow or reset to null?

I believe it just laps over to zero and continues counting up.

Actually, doesn't it in fact roll over to the lower end of the integer spectrum ie a very large negative number - and then continues counting up?

[edit] That very large negative number being -2147483647 [/edit]

You guys are so lazy... just write a test app.........

...... It's not like Windows is likely to crash on you in the intervening 25 days ;-)

If Millisecs() flips back to a huge negative number... would that mean the game goes 'back in time' ?!

Hmmm..

Ummm...I think it goes back to the future

Thanks for the info.