Hi there,
I want to keep my download sizes really small and I have 2 800x600 pngs. The upper png layer will have an alpha channel too.
I was thinking: why not make a small utility that takes the lower layer png and compresses it to jpg, then takes the upper layer png and splits it into 2 jpeg files: one for the alpha channel and one for the image.
This only needs to be on the pc (the standalone utility).
Then when my game looks for a level, it finds the 3 jpegs and recombines them in memory to be two images, one with an alpha channel. This would need to be cross platform (done in memory).
Do you think this is feasible?
Any other ideas? The goal is to reduce download sizes.
I want to keep my download sizes really small and I have 2 800x600 pngs. The upper png layer will have an alpha channel too.
I was thinking: why not make a small utility that takes the lower layer png and compresses it to jpg, then takes the upper layer png and splits it into 2 jpeg files: one for the alpha channel and one for the image.
This only needs to be on the pc (the standalone utility).
Then when my game looks for a level, it finds the 3 jpegs and recombines them in memory to be two images, one with an alpha channel. This would need to be cross platform (done in memory).
Do you think this is feasible?
Any other ideas? The goal is to reduce download sizes.