It does, but you'd be crazy not to use lights, and the performance impact surely isn't great enough to offset the vast improvement dynamic lights bring to an app.
but you'd be crazy not to use lights, and the performance impact surely isn't great enough to offset the vast improvement dynamic lights bring to an app.
Not to mention the spectacular shading effects that could be realised by using dynamic lights and say - SSwift's Shadow System? Eh? EH? ;)
Fewer the better but usually you need at least one to light the models realistically and dynamically. Like Evak said 2-3 is maximum I'd use even if 8 is DX limit (I think)... but using 8 lights would cause serious slowdowns, even on good hardware. This can be tested easily if you need to.
2 or 3 is all you need. Even ut2004 didn't need more than that. Lighting the character can be done seperately from the characters' entitycolor, that is, use lights for effect and overall shading, and EntityColor for brightness/hue near 'fake' light and shadow.