Hi all!
I've written a small peice of code to buffer vertex manipulation. Its not as efficient as it could be I dont think (memory friendly, using types, but arrays could be quicker?)..
I was wondering if any of you had a few minutes to test, to report in what instances it comes out faster, and where it comes out slower. Ideally, Itd be great if you could add it to some of your own code to see where it works and where it doesnt.
If youre straight modyfying meshes without any other commands, i beleive the code is slower than blitz' ones alone- using linepick however, makes it 650% faster (someone said) using the buffering method.
So, if anyone has time, couldya test it? :) If it works, i't will no doubt will lead to a few variations until one thats efficient is written.
Thanks all!
http://www.blitzbasic.com/codearcs/codearcs.php?code=1481
I've written a small peice of code to buffer vertex manipulation. Its not as efficient as it could be I dont think (memory friendly, using types, but arrays could be quicker?)..
I was wondering if any of you had a few minutes to test, to report in what instances it comes out faster, and where it comes out slower. Ideally, Itd be great if you could add it to some of your own code to see where it works and where it doesnt.
If youre straight modyfying meshes without any other commands, i beleive the code is slower than blitz' ones alone- using linepick however, makes it 650% faster (someone said) using the buffering method.
So, if anyone has time, couldya test it? :) If it works, i't will no doubt will lead to a few variations until one thats efficient is written.
Thanks all!
http://www.blitzbasic.com/codearcs/codearcs.php?code=1481