Yippee! RetroSphere 2 is out!
RetroSphere is a fast, action packed and fun arcade style game inspired by Trailblazer from the early 80's.

Features
· 64 levels of z-plane madness!
· 32 different track tile types!
· 32 cool, original, CD quality tunes!
· 1 and 2 player game modes!
· Practice mode - ability to turn off specific track tile types and allows you to play any track (even your own)! (disabled in the demo version)
· Fully featured custom level editor so you can design and your own tracks!
· Beautiful lush DirectX graphics with amazing special effects including eye candy particle engine!
· Fully configurable video / audio / controls!
· Keyboard only and joystick only support (M.A.M.E cabinet ready!)
· Supports resolutions right up to 1792x1344 in glorious 32 bit colour with anti-aliasing!
· Full screen and windowed mode!
· High score table!
· Non-violent and fun for all ages!
· Install / uninstall support!
· Lifetime technical support!
· Free updates for life!
· Warm satisfaction that you are supporting an independent software developer!
What's New?
· Fade to black routine tweaked to ensure that we are truly fading to black.
· Various additions and updates to documentation.
· Removed the "Boiled Sweets" splash logo image to speed up game start up time.
· Added 8 new track tile types, fake, joker, filler, ghost, slowmo, displace, bullet mine & flip bringing total track tile types to 32!
· Added 12 new original tunes bringing the total to 32!
· Added 32 new tracks bringing the total to 64!
· Added display of 'extra info' to each track for training and education purposes :-)
· Redesigned the initial levels to make them easier.
· Added in game functions keys...
· Finally (at long last – phew) fixed the HORRID tear in the world ‘plasma’ field!
· Now randomly shift the world 'plasma' layer to great effect!
· Particle engine updated, more stable and faster.
· Improved the "loading" transition screens, now has a nice background a gives a little more information on what’s happening in the background.
· Now ensure we never play the same music track twice in a row.
· The animated track textures were not being initialised correctly -- a minor bug but sometimes at the start of the level these textures weren't visible.
· Now no longer reset the balls speed if you hit a qoob tile.
· Added basic validation when loading track data to prevent invalid track types blowing up game!
· Game load time reduced!
· Spinning worlds now at random angles
· Fixed horrid random bug whereby the balls collision detection was not behaving correctly in 2 player mode! Thanks Pat!
· Added sound effect for the turn left and turn right track types.
· Ensure we don’t play more than on jump sound at the same time.
· Added option to allow one to skip the bonus update routine at the end of the track.
· Fixed bug during the bonus update routine to ensure we award extra lives if the trigger is met.
· Limited the 2 player mode in the demo version.
· Track tile types are now animated in practice mode selection and instructions section. This is cool.
· Allow the half and full height blocks to be turned off in practice mode.
· Menu can now be driven by the keyboard (you can still use the mouse but now it is optional). This was added for the MAME community -- thanks to Paul Murphy for the suggestion! ALSO the buttons now light up to show which is selected instead of moving back and forth! This is a MAJOR enhancement and full credit to Pat for the implementation!
· Audio options menu now has square LED’s to show the volumes which changes in real time to allow the user to hear how it will sound after they press the ‘apply’ button.
· Menu load time reduced!
· Practice game track select has been updated and looks more like the rest of the menu – it no longer uses a BCF list box!
· Allow the curfew to be re-activated even if we are during the curfew’s ‘lights up’ cycle.
· Stop the players sphere from falling off the end of the lead out track at the end of a track if they are going VERY fast. This causes the bonus routine to take ages to run.
· General redesign, code tidy and performance increases including…
· Vastly improved the logic when creating new tracks, loading tracks or resizing tracks. We now only keep in memory the minimum number of track entities required (as opposed to always having 5 * 2000 of the buggers). This improves the FPS enormously!
· Improved load time
· Tile search routine dramatically improved
· Changed the editor text font so that the menu shortcut keys now line up!
· Reduced the camera range as tiles beyond 50 cannot be sensibly edited anyway.
· Removed a couple of unnecessary BCF windows
· Replaced the tile buttons for a cleaner, faster list box
· Moved the info text from the status to the main window and has been added to.
· Added splash screen.
· Editor can now also be run in windowed mode – great for designing levels at work!
· Added the new tiles.
· Added option to auto select tiles. This is useful for changing a large number of tiles.
· Added option to highlight current tile. This is useful to ensure you change the correct tile.
· Added option to undo last modified tile.
· Fixed the bug if you cancelled the ‘Goto Position’ dialog.
· "Easy Come, Easy Go" was not possible from the checkpoint restart position - fixed.
What are you waiting for? Go grab a copy here http://www.boiledsweets.com/RetroSphere
RetroSphere is a fast, action packed and fun arcade style game inspired by Trailblazer from the early 80's.

Features
· 64 levels of z-plane madness!
· 32 different track tile types!
· 32 cool, original, CD quality tunes!
· 1 and 2 player game modes!
· Practice mode - ability to turn off specific track tile types and allows you to play any track (even your own)! (disabled in the demo version)
· Fully featured custom level editor so you can design and your own tracks!
· Beautiful lush DirectX graphics with amazing special effects including eye candy particle engine!
· Fully configurable video / audio / controls!
· Keyboard only and joystick only support (M.A.M.E cabinet ready!)
· Supports resolutions right up to 1792x1344 in glorious 32 bit colour with anti-aliasing!
· Full screen and windowed mode!
· High score table!
· Non-violent and fun for all ages!
· Install / uninstall support!
· Lifetime technical support!
· Free updates for life!
· Warm satisfaction that you are supporting an independent software developer!
What's New?
· Fade to black routine tweaked to ensure that we are truly fading to black.
· Various additions and updates to documentation.
· Removed the "Boiled Sweets" splash logo image to speed up game start up time.
· Added 8 new track tile types, fake, joker, filler, ghost, slowmo, displace, bullet mine & flip bringing total track tile types to 32!
· Added 12 new original tunes bringing the total to 32!
· Added 32 new tracks bringing the total to 64!
· Added display of 'extra info' to each track for training and education purposes :-)
· Redesigned the initial levels to make them easier.
· Added in game functions keys...
· Finally (at long last – phew) fixed the HORRID tear in the world ‘plasma’ field!
· Now randomly shift the world 'plasma' layer to great effect!
· Particle engine updated, more stable and faster.
· Improved the "loading" transition screens, now has a nice background a gives a little more information on what’s happening in the background.
· Now ensure we never play the same music track twice in a row.
· The animated track textures were not being initialised correctly -- a minor bug but sometimes at the start of the level these textures weren't visible.
· Now no longer reset the balls speed if you hit a qoob tile.
· Added basic validation when loading track data to prevent invalid track types blowing up game!
· Game load time reduced!
· Spinning worlds now at random angles
· Fixed horrid random bug whereby the balls collision detection was not behaving correctly in 2 player mode! Thanks Pat!
· Added sound effect for the turn left and turn right track types.
· Ensure we don’t play more than on jump sound at the same time.
· Added option to allow one to skip the bonus update routine at the end of the track.
· Fixed bug during the bonus update routine to ensure we award extra lives if the trigger is met.
· Limited the 2 player mode in the demo version.
· Track tile types are now animated in practice mode selection and instructions section. This is cool.
· Allow the half and full height blocks to be turned off in practice mode.
· Menu can now be driven by the keyboard (you can still use the mouse but now it is optional). This was added for the MAME community -- thanks to Paul Murphy for the suggestion! ALSO the buttons now light up to show which is selected instead of moving back and forth! This is a MAJOR enhancement and full credit to Pat for the implementation!
· Audio options menu now has square LED’s to show the volumes which changes in real time to allow the user to hear how it will sound after they press the ‘apply’ button.
· Menu load time reduced!
· Practice game track select has been updated and looks more like the rest of the menu – it no longer uses a BCF list box!
· Allow the curfew to be re-activated even if we are during the curfew’s ‘lights up’ cycle.
· Stop the players sphere from falling off the end of the lead out track at the end of a track if they are going VERY fast. This causes the bonus routine to take ages to run.
· General redesign, code tidy and performance increases including…
· Vastly improved the logic when creating new tracks, loading tracks or resizing tracks. We now only keep in memory the minimum number of track entities required (as opposed to always having 5 * 2000 of the buggers). This improves the FPS enormously!
· Improved load time
· Tile search routine dramatically improved
· Changed the editor text font so that the menu shortcut keys now line up!
· Reduced the camera range as tiles beyond 50 cannot be sensibly edited anyway.
· Removed a couple of unnecessary BCF windows
· Replaced the tile buttons for a cleaner, faster list box
· Moved the info text from the status to the main window and has been added to.
· Added splash screen.
· Editor can now also be run in windowed mode – great for designing levels at work!
· Added the new tiles.
· Added option to auto select tiles. This is useful for changing a large number of tiles.
· Added option to highlight current tile. This is useful to ensure you change the correct tile.
· Added option to undo last modified tile.
· Fixed the bug if you cancelled the ‘Goto Position’ dialog.
· "Easy Come, Easy Go" was not possible from the checkpoint restart position - fixed.
What are you waiting for? Go grab a copy here http://www.boiledsweets.com/RetroSphere