Some of you may have followed my recent topic about anti-aliasing the edges of a logo onto a background so that it didn't look pixely. I figured this out in a paint package in the end but then discovered I needed to show the logo in more than once place and didn't want to keep on making endless preprepared images in a paint package. So I wrote some code to do it instead, yeah, then I optimised it, wooo.
And so for those of you who want pro looking logos and menus in your games who are STILL using BlitzPlus, check out
http://www.blitzbasic.com/codearcs/codearcs.php?code=1475 Hope you find it useful.
I'm sure that blitz max and B3D can already alpha blend logos onto backgrounds using accelerated hardware (and DirectX), no doubt, but would like to know for sure in case I buy Max in a few months. Any info? Thanks.
And so for those of you who want pro looking logos and menus in your games who are STILL using BlitzPlus, check out
http://www.blitzbasic.com/codearcs/codearcs.php?code=1475 Hope you find it useful.
I'm sure that blitz max and B3D can already alpha blend logos onto backgrounds using accelerated hardware (and DirectX), no doubt, but would like to know for sure in case I buy Max in a few months. Any info? Thanks.