Wings3D was nice, and I've produced some (poor quality) models for my games with it.
the fact is...Wings3d has an outstanding modeling power in its main "use philosophy", is not got till you got into it very seriously as your only modeler during many months...I did in my job, and the sack was pretty near as risked all for to use it...Happily I demonstrated more speed than the other artist in themodelling area. Reason more than enough to stop hearing a single complaint for bosses.. ;) You know, money is money...
But a lot of its speed of lights ways are only discovered when pressure is big...i worked so with other modelers, but they simply did not have so much depth and flexibility...
Also I admit it. While have used quite a lot, never liked the Blender viewport, and I know it since 1.x...Now that I think maybe from before...during years was the c-key license (if that was the name, to many years to remeber) , and was somewhat free so I could use, just without manuals was pretty harder to use then, specially as I hadnt worked then professionally in 3d, yet.
2.28c was such a very much friendly animal.
I've never been able to do artwork this good in Wings3D, Milkshape, or anything else ever before.
I'll tell you a secret: anything moving vertices in 3d, may do wonders in good hands, with mor eor less effort. I have used since Quake Modeler, Organica, softy3d, hamapatch , metasequoia, Max , Zbrush, Amorphium, etc,etc ...loads of extremely different 3d tools, even in concept (metaball, splines, subdiv, point to point...)
All can ouput a wonder.
although it looks kinda mangled, cartooney
cartoony? yup. As is all painted. Onlya font used with gimp for overlay in the wing. hehe. And was for an arcade game... ;)
Mangled and uneven are words I don't get, as I am not an english speaker. BTW, they could do in my job, with some touches, said by some bosses, even more as I'm mainly an organic modeler ;)
But I guess I'm biased towards aerodynamically-feasible craft.
Oh. Well. Now I get you. No, I am no kindda expert in ships, machines or weapons. I don't have a single key to distinguish an airplane from a motorcycle other than one of both have wings...
And I didn't documented myself fo rthe model as I use to (and forced to in job) ...basically as was a for "freaking fun" quick model to bang for an arcade game that never so the light, indy stuff.
So, yup, model design, that is, concept, is mere crap. I'd fully agree there, as didn't pay a second of thought to it, hehe. Just wanted to model an space ships as never involved in a project like that, was curious. Was by then tired of modelling realistic static objects. And again, am not an statics modeler, I mean, now maybe I am as was main duty in certain company (pc game prop moedeler...euh , wel concept artist , animator..well, all, but that was the main. )
Euh, you'r in ur 3rd day...I can be perhaps in my 3rd year :) not exactly, but you get it. I know it since such a long bunch of years. True it has not been my modeler, but I have modeled quite with it. That besides so many 3d uis that I more or less feel ok with any modeler. One diference of feeling ok(= able to model anything accuracy) and feeling in heaven is what makes me use Wings for every model. To each his glove ;)
Once I see smooth groups seriously appear maybe will do some other modeling project with it.. But i doubt Wings'll stop being my modeler.
Anyway, I'll probably try to get some screenshots of my models up, in case you're interested.
yup, why not.
the space ship was something between 1000 and 2000 tris, 2* 1024 textures, all hand painted.Each asigned to each side, mirrored uv mapping, did so to get non symetrical feel in texture, but of course there are two materials asigned to same mirrored and welded uvmapping.
Some others of mine (all wings):
permanent WIP (till I end other projects )
http://xs.to/xs.php?f=orcc4.jpg&h=xs50&d=05416http://xs.to/xs.php?f=orcc3.jpg&h=xs50&d=05416http://xs.to/xs.php?f=orcc2.jpg&h=xs50&d=05416low pol barbarian, for paid work years ago. It never saw the light as was for a pack that didn't worth for me the price. 1,800 tris.
http://xs.to/xs.php?f=1800tris_barbarian9b.jpg&h=xs46&d=05372A western colt .45, based on real gun ref.
http://xs.to/xs.php?f=cltscr3.jpg&h=xs46&d=05372http://xs.to/xs.php?f=cltscr1.jpg&h=xs46&d=05372http://xs.to/xs.php?f=cltscr6.jpg&h=xs46&d=05372I just never felt comfortable with the turntable, and don't like other details that are present in Blender since the very early years. And seems I have spent m uch more hours with it than you do ;) My case is not "I cant do a thing with it", I can do with it and with any ui for 3d , but I simply prefer others.
Yet though let's see after this great 2.40 upgrade of character animation tools. I 'd like em to keep improving character anim, as is my only interest in Blender (though I prefer XSI for that , lol) , so...but for the modeling or level editing work with it (other than importing OBJs modeled somewhere else) I'll wait till these features are fully and properly added :
- A true turntable rotation (some of the older people told me the other day that turntable was like I say should behave in a very old version, but was wrecked at some point...) where z axis don't end rolling badly (I know ALL the workarounds, don't even mention them , as I use them :) (plus the numeric pad, etc, of course.But trust me, that's worse and could be better. ))
- Smooth groups at edit time. Simple as the perfect way Wings have to set hard edges there where u want em and directly see the effect just hitting tab (in wings is not for edit the mesh, but to toggle smoothing) in case u're not working in smoothed mode. Or even a worse way to do it like Max smooth groups (not sure but I think wings was inspired in this for maya set hard edge in polygon tools, I think...I used that in Maya, too, but very little, as used Maya very little.)
- Multiple UVs , for lightmaps (yup, I know the manual uber slow and comple method with vertex colors, and the several scripts, the macouno works cool for baking to channel 1, the only one available in Blender. tested it the other day and worked, and no need even to read the Macouno's doc, as usual for me in Blender.(and most tools, heh ;) ) )
Once this is achieved, n-gons (HE mesh project, or whatever comes) would be cool. But what for. have this all since eons in Wings...
yet though I do also recommend Blender for most of the tasks it does, even modeling...If one can stand the turntable behaving, hehe. ;)
For animation, well, 2.40 is really sweet thing. yet quite several points to reach basic XSI animation(for the non basic it yet needs..ehm...no,. sorry, better not to mention), but above several other comercial tools. (not above the main expensive ones, imho. )
Blender is not what some people remember it was. It's extremely better than that, and has no rival in free AND cheap world, but as a complete solution. I think it cannot rival yet with specialized tools in specialized areas : Sorry but Silo (and imho, Wings ;) , surely Modo, havent tested ) are better modelers, messiah is better animator, Zrbush is better than the very good efforts of displacement painting(even in basic thing: speed), Gile[s] simply can do the lightmaps and 2 uv channeled exports, leave alone it's great quality, Brazil and Final Render of Max, or Mental ray, are much better for rendering, deep paint 3d is really superior to the few features of it that Blender has...etc, etc. Is this saying Blender is bad? no! As any complete package suffer from this. Perhaps tools like Mirai , XSI or Maya do a really great job in many of those areas, but I know too many pros with maya that prefer Wings , Silo and Zbrush for many tasks (while all main work is done in their beast) Is difficult to make a package that excell in all production. Is not so in a film production company(though Maya and XSI for example do a lot) either, so...
I am against using single package. Almost an activist of it. As I think results and power is smaller.For starting people, maybe conversions, exports, etc, can be an issue, but...
But this is an opinion. As...all here . ;)