I own both BlitzPlus and Blitz3D. Both are awesome!!
I recently downloaded BlitzMax Demo 1.09 for Windows.
I was really excited about BlitzMax. Just about ready to buy it on the spot... Until I ran my first program about a half hour ago...
I sure hope someone can help, because if BlitzMax is this slow, there's just no chance, and I mean ABSOLUTELY NO CHANCE, I'll ever consider buying it or even recommending it to anyone else. I mean seriously, what good is Cross-Platform compatibility if your programs run worse than badly-written JAVA?
Here's some more info:
To test BlitzMax, I cut-and-pasted in a small program I wrote in BlitzPlus. It uses CreateImage, GrabImage, and DrawImage to make the Game-World out of 32x32 tiles. Pretty simple stuff.
In BlitzPlus this program gets 60 Frames per second (will get much higher if I turn off VBlank Wait).
In BlitzMax Demo 1.09 for Windows, I'm getting an astounding ONE FRAME PER SECOND, or less.
I tried the following things (and did a Build and Run after each):
1. Uncheck "Debug Build" in Build Options
2. Uncheck "Quick Build" and "Build GUI App" in Build Options
3. Turn off AlphaBlending, ie: SetBlend(SOLIDBLEND)
4. Turn on DynamicImage, ie: AutoImageFlags(DYNAMICIMAGE)
5. Turn off all ImageFlags, ie: AutoImageFlags(0)
6. Updated to latest Video Driver
Nothing has helped. I still get 1 FPS.
Any other ideas/suggestions?
Here's some more info about my computer:
OS: Windows XP Sp2
CPU: Athlon 3200+, 400 FSB
RAM: 1 Gig DDR-400
VIDEO: AGP4x GeForce4 Ti4600 with 128 Megs DDR (NVidia Driver 78.01 most recent at time of this writing)
Motherboard Chipset: NForce2 Ultra
Please help... I've got a feeling there's something REALLY obvious I'm missing here. Because there's just no way a simple 2D program should be running THIS slow... As I said, I get 60+ FPS running the same program in BlitzPlus, even on a lesser computer!!
Many many thanks for any suggestions, and for any time you spend helping me out!
I recently downloaded BlitzMax Demo 1.09 for Windows.
I was really excited about BlitzMax. Just about ready to buy it on the spot... Until I ran my first program about a half hour ago...
I sure hope someone can help, because if BlitzMax is this slow, there's just no chance, and I mean ABSOLUTELY NO CHANCE, I'll ever consider buying it or even recommending it to anyone else. I mean seriously, what good is Cross-Platform compatibility if your programs run worse than badly-written JAVA?
Here's some more info:
To test BlitzMax, I cut-and-pasted in a small program I wrote in BlitzPlus. It uses CreateImage, GrabImage, and DrawImage to make the Game-World out of 32x32 tiles. Pretty simple stuff.
In BlitzPlus this program gets 60 Frames per second (will get much higher if I turn off VBlank Wait).
In BlitzMax Demo 1.09 for Windows, I'm getting an astounding ONE FRAME PER SECOND, or less.
I tried the following things (and did a Build and Run after each):
1. Uncheck "Debug Build" in Build Options
2. Uncheck "Quick Build" and "Build GUI App" in Build Options
3. Turn off AlphaBlending, ie: SetBlend(SOLIDBLEND)
4. Turn on DynamicImage, ie: AutoImageFlags(DYNAMICIMAGE)
5. Turn off all ImageFlags, ie: AutoImageFlags(0)
6. Updated to latest Video Driver
Nothing has helped. I still get 1 FPS.
Any other ideas/suggestions?
Here's some more info about my computer:
OS: Windows XP Sp2
CPU: Athlon 3200+, 400 FSB
RAM: 1 Gig DDR-400
VIDEO: AGP4x GeForce4 Ti4600 with 128 Megs DDR (NVidia Driver 78.01 most recent at time of this writing)
Motherboard Chipset: NForce2 Ultra
Please help... I've got a feeling there's something REALLY obvious I'm missing here. Because there's just no way a simple 2D program should be running THIS slow... As I said, I get 60+ FPS running the same program in BlitzPlus, even on a lesser computer!!
Many many thanks for any suggestions, and for any time you spend helping me out!