I think it's an impressive game and if you want you learn from the best.. I have to give this a shot, perhaps someone knows something.
Anyone who knows anything or have any links to how WoW works - Technology wise? How do they deal with prediction and such? Packets/sec? Do they use TCP as rumored? What is there max poly count for players, what technique do they use to make the low poly stuff feel so professional? They use DivX for their movies and BitTorrent for the client downloads, do they use any other 3rd party tools? How big are their programming/arts team? The loading of the terrain is dynamic, how do they do that? Do you think they would answer this via mail? Are information like this trade secrets? And much more, anything you can think of..
Please share any information you might have on the WoW-Technology :)
Anyone who knows anything or have any links to how WoW works - Technology wise? How do they deal with prediction and such? Packets/sec? Do they use TCP as rumored? What is there max poly count for players, what technique do they use to make the low poly stuff feel so professional? They use DivX for their movies and BitTorrent for the client downloads, do they use any other 3rd party tools? How big are their programming/arts team? The loading of the terrain is dynamic, how do they do that? Do you think they would answer this via mail? Are information like this trade secrets? And much more, anything you can think of..
Please share any information you might have on the WoW-Technology :)