3D World Studio Wiki

Miscellaneous Forums/General Discussion/3D World Studio Wiki

I created a wiki page for 3D World Studio. Now users can add and edit tutorials and articles about 3D World Studio. I am very excited about all the great community information this can form:

http://www.leadwerks.com/developer

What I really want to see is a section showing how to set up a game engine with the editor, that shows how to place an entity in the scene, then load it in Blitz3D and make it behave. That would really provide the editor/code link I have always wanted to demonstrate between my editor and Blitz3D.

I added a section on Blitz3D. We're going to have a lot of engine code-type stuff there, showing how to place particle emitters and load them in Blitz3D.

Heh. That's great stuff.

But you do know that it's the first sign of madness when you start talking to yourself ;)

sorry to seem dumb, but i've read your webpage and i still don't know what 3d world studio *actually* does. what is a map editor? how does it help to make a game?

Nifty, Josh, I'll try to add little tricks and whatnot when I can.

Questions like that are scary, funky. Very scary. I do hope you aren't doing game development.

Well, after actually looking at the URL, you're obviously not thinking quite correctly. Wikipedia is the wiki, your section on it is just a page. I'd advise downloading MediaWiki and making sure the wiki is maintained and secure on your website (you could include options to prevent other users from modifying the wiki). It's just rather half-assed to be using Wikipedia for this.

I don't see how installing it on my own server has any benefit, except it just being harder to do.

Hmmm...I guess wikipedia is just one wiki site. It was the only one I knew of.

I installed it on my server, and it seems okay, but does anyone know how to get rid of that *(%&ing sunflower?

Actually, I renamed the image and it is gone, but there is still a space. I just want the left panel to be flush with the top, and not have that big image link there.

I'm not sure how to do that, I'd check the CSS files for something having the text 'logo' in it.

@somethingfunky,

On the leadwerks website, have a quick look at the videos. They show environments and levels made mainly inside 3D World Studio (or it's predecessor Cartography Shop). Certainly "Ancient Tomb" and "Temple Movie" (which are both my work) used CShop and the last engine which Josh created "Singularity".

By using 3DWS to create your game environments, you can build fantastic environments and add in extras such as particle effects, water, smoke, physics objects, practically anything you can think of, including shader effects. You can also choose how to lightmap your world and use visability groups to only draw those things in direct camera view. When you export stuff you have a lot of choices, with more on the way, for file formats making 3DWS a very flexible tool for a variety of 3D environment building tasks and other Engines such as Torque, DBP, B3D. Did I mention terrain? You will be able to create areas of terrain right inside the engine too.

Then, once exported, your level can quickly come to life. In your code you pick out these objects and effects and bring them into use when and where you want - the majority of which have pre sets you set inside 3DWS.

In effect 3DWS will give you a fast, complex game environment building tool and with the addition of the 3D Engine Josh is developing you will be able to quickly create very impressive, controlled environments or game worlds, where you games take place.

Hope this helps.

IPete2.

I wrote a new tutorial for advanced scene loading in Blitz3D. It shows how to optimize rendering and collision, and how to load point and solid entities.

Leadwerks Developer Community:
http://www.leadwerks.com/developer/index.php/Advanced_Scene_Loading_in_Blitz3D

Blitz Forum:
http://blitzbasic.com/Community/posts.php?topic=51660

thx IPete2, that was very informative.

yes, it was. I especially understand now why IPete didn't mail back ;-).

I know how to cull meshes with antiportal brushes in Blitz3D...you place an antiportal brush, and any meshes occluded by this brush will not be drawn. If people are using this framework, I will write more articles showing how to expand your engine with new entities.

Dirk,

Gulp sorry dude! Check your e-mail box - I didnt mean not to e-mail you - time has moved on rather quickly.

IPete2.

@IPete2: not a problem at all :-) - more via mail.